A LITTLE SOMETHING TO EAT
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Opponents inflicted with Slow are also inflicted with 1 Sweetened.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+50% damage dealt, +20% health restored.
Requires Gear Tier 5
Level 4
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
Requires Gear Tier 7
Level 5
+50% damage dealt, +20% health restored.
Requires Gear Tier 9
Deal up to 1,770 damage to target opponent. Inflict [SLOW] for 1 turn on target.
50% chance to inflict [SLOW] for 1 turn on adjacent.Restore 2,057 health to this character.
Deal up to 1,770 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 2,057 health to this character.
Deal up to 2,655 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 2,468 health to this character.
Deal up to 2,655 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 2,468 health to this character.
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
Deal up to 3,540 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 2,880 health to this character.
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
WHERE'S <color=#FEF8E4>Piglet</color>?
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
-10% less Health to activate.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
Level 4
Cleanse 1 Harmful effect from attached character.
Requires Gear Tier 7
Level 5
-10% less Health to activate.
Requires Gear Tier 9
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.
Piglet: When attached character loses 40% of max Health or 50% chance when inflicted with a Harmful effect, restore 2,057 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.
Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 2,057 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.
Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 2,468 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.
Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 2,468 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.
Piglet: When attached character loses 20% of max Health or 50% chance when inflicted with a Harmful effect, restore 2,468 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.
If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
RUMBLY IN MY TUMBLY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Gain 100% of this character's Recovery as bonus shield.
Requires Gear Tier 4
Level 3
+20% damage dealt and +50% shield.
Requires Gear Tier 6
Level 4
On Defense, also inflict Stun.
Requires Gear Tier 8
Level 5
+20% damage dealt and +50% shield.
Requires Gear Tier 10
This character gains A Balloon. Gain 2,057 shield.
On turn start, if this character has A Balloon, deal up to 2,163 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 2,057 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 2,163 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 2,468 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 3,245 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 2,468 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 3,245 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage.
On Defense, inflict [STUN] for 1 turn. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 2,880 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 4,327 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage.
On Defense, inflict [STUN] for 1 turn. Remove A Balloon.
A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
TUBBY LITTLE CUBBY
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
-10% less Health to activate.
Requires Gear Tier 5
Level 3
+10% damage reduced.
Requires Gear Tier 7
Level 4
+10% damage reduced on Defense.
Requires Gear Tier 9
Level 5
-10% less Health to activate.
Requires Gear Tier 10
When this character loses 50% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.
Tumbled Over: This character takes 25% less damage.
On Defense, take an additional 25% less damage.
On turn start, remove this effect. When this effect is removed, restore 2,057 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.
Tumbled Over: This character takes 25% less damage.
On Defense, take an additional 25% less damage.
On turn start, remove this effect. When this effect is removed, restore 2,057 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.
Tumbled Over: This character takes 35% less damage.
On Defense, take an additional 25% less damage.
On turn start, remove this effect. When this effect is removed, restore 2,057 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.
Tumbled Over: This character takes 35% less damage.
On Defense, take an additional 35% less damage.
On turn start, remove this effect. When this effect is removed, restore 2,468 to this character.
When this character loses 30% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.
Tumbled Over: This character takes 35% less damage.
On Defense, take an additional 35% less damage.
On turn start, remove this effect. When this effect is removed, restore 2,468 to this character.
WONDERFUL WORLD OF MAKE BELIEVE
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore Health to them and grant Invincibility until the end of the current turn.
Requires Gear Tier 6
Level 3
On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 Charged.
Requires Gear Tier 8
Level 4
The Helpful and Harmful effects caused by Eeyore have +1 duration.
Requires Gear Tier 9
Level 5
+25% Piglet activation chance.
Requires Gear Tier 10
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 2,057 Health to them and grant Invincibility until the end of the current turn.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 2,057 Health to them and grant Invincibility until the end of the current turn.
On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 2,057 Health to them and grant Invincibility until the end of the current turn.
On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].
The Helpful and Harmful effects caused by Eeyore have +1 duration.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
When a teammate Piglet is attached to would be defeated, 50% chance to instead restore 2,057 Health to them and grant Invincibility until the end of the current turn.
On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].
The Helpful and Harmful effects caused by Eeyore have +1 duration.